Vergangenen Oktober hat Jade Raymond ihren Posten als Managing Director bei Ubisoft Toronto an den Nagel gehängt und den französischen Videospiele-Konzern nach über 10 Jahren verlassen. Heute hatte die einst für Assassin's Creed, Watch Dogs und Splinter Cell: Blacklist bekannte Produzentin Neuigkeiten zu verkünden. Zum einen ihren Wechsel zu Electronic Arts, wo sie die Leitung der Motive Studios im kanadischen Montreal übernimmt, zum anderen wird sie bei Visceral Games die Entwicklung eines neuen Star Wars Spiels unterstützen und das Studio "beaufsichtigen". Darüber hinaus steht auch die Zusammenarbeit mit Bioware Montreal auf dem Programm, die derzeit mit der Entwicklung von Mass Effect: Andromeda beschäftigt sind.




I’m happy to announce that I’m joining Electronic Arts and opening Motive, a new development studio in my home town of Montreal, Canada. We will be building Motive in Montreal, and together we will shape and evolve the culture we want to develop incredible action experiences.

Motive will be a creative-driven team, incubating entirely new IP and taking on some amazing projects. The first one is going to be really exciting – we’re going to work on Amy Hennig’s Star Wars game!

In addition to building the new Motive Studio in Montreal, I will also oversee the Visceral studio in California. I'm a huge fan of the games that have come out of Visceral and I feel honoured to be working with such a talented team led by studio GM Scott Probst. I've also known Amy for years and have admired her work on the Uncharted games! I’m thrilled that the first big project that we will work on in Montreal will have Amy as Creative Director. An opportunity to work with her and the Visceral team, and to play in the Star Wars universe, is once-in-a-lifetime stuff.

Getting back to what I love about making games, creating a new studio, working alongside world-class developers, ideating new IP and being a part of Star Wars...this is going to be fun!