Soulblight is built around the literal meaning of RPG. So, instead of focusing on XP grinding, the developers decided to design and introduce a unique Taint System. While traveling through the shattered reality of the Temple, gamers will receive personality traits based on their choices. These will later become the main source of their strength. However, to harness these traits, players will have to act accordingly. Becoming an alcoholic, for example, will mean that the gamer will be rewarded for getting drunk, but at the same time, from that point on being sober might prove unbearable.